@startuml
sprite $gg [48x48/16] {
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000000000000000001000000000000100000000000000000
00000000000000005F500000000005F50000000000000000
0000000000000005FFF5000000005FFF5000000000000000
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00000000000005FFFFFFF100005FFFFFFF50000000000000
0000000000005FFFE3DF400005FFFE3DFFF5000000000000
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00000000005FFFE200000005FFFE20001DFFF50000000000
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0000001DFFF500000001DFFF5000000000005FFFE2000000
00000001DFFF500000001DFFF50000000005FFFE20000000
000000001DFFF500000006FFFD000000005FFFD100000000
0000000001DFFF5000005FFFE200000005FFFE2000000000
00000000001DFFF50005FFFE200000005FFFE20000000000
000000000001DFFF505FFFE200009505FFFE200000000000
0000000000001DFFF9FFFD100009FF9FFFD1000000000000
00000000000001DFFFFFD100001DFFFFFD10000000000000
000000000000001DFFFE20000001DFFFE200000000000000
0000000000000001DFE2000000001DFE2000000000000000
00000000000000001B100000000001B10000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA6_GG(_alias) ENTITY(rectangle,black,gg,_alias,FA6 GG)
!define FA6_GG(_alias, _label) ENTITY(rectangle,black,gg,_label, _alias,FA6 GG)
!define FA6_GG(_alias, _label, _shape) ENTITY(_shape,black,gg,_label, _alias,FA6 GG)
!define FA6_GG(_alias, _label, _shape, _color) ENTITY(_shape,_color,gg,_label, _alias,FA6 GG)
skinparam folderBackgroundColor<<FA6 GG>> White
@enduml